
Weapons have a "condition" attribute and will start jamming a lot below 50-60%.So you'll need to position yourself behind good cover and have a plan of attack and fallback positions. Total play time will probably be under 30 hours if you press straight towards the goal and maybe 50-80 hours if you decide to explore a bit and do the side missions to get more money.Ĭombat can be a bit brutal as the enemies are super-accurate with grenades and head shots are deadly. There is a lot of exploration, sneaking around and combat, but the game world is separated into maps connected by zone points.

In comparison to other games, I would compare it to a trimmed down copy of Fallout 3. It ends up looking pretty decent for a 4 year old game. The Stalker Complete mod cleans it up a lot. is a game from 2007 or so that spent a lot of time in development and is a very rough and unpolished gem. No combat in the starter area, just exploration and getting used to the controls.

Contains a few small spoilers of crates that can be smashed open to obtain supplies. Save often with hard saves, do not rely on quicksaves.Shows the intro clip from STALKER Shadow of Chernobyl along with the starter area in Cordon. Run and jump from the bus at the stalker camp to the building and then get inside the attic for some goodies.ĭo not attack military patrols at the Cordon. Run and jump from the top of the truck to the building next to the grain elevator for some goodies on the roof. Run and jump towards the house towards the road, then shoot the crate that is inside the building on the far end for a free Mercenary armor. Where you talk to wolf, climb up that ladder and go to the ledge to the roof of that house. There is a pistol and silencer at the train car where you revive the AI stalker.

Let the stalkers do most of the work and kill what you can from cover. When fighting the bandits at the car park in the first mission, do not rush ahead. When you are in Agroprom Underground and about to fight the Controller. In Wild Territory, walk on top of the pipes until you are over the Electro anomaly, and every mutant that comes to you will get fried. The door code for the locked door in Red Forest is 1287975. You can run through the Whirligig anomaly with practice.īlue boxes are a permanent storage space for your excess loot. But you need artifacts to survive the extreme radiation. There are tons of artifacts on top of the garbage piles, in garbage.
